Available for commissions

darius
merchant

// Roblox Game Scripter

SCRIPT
0 games
shipped & playable
3 systems
DataStore · AI · Multiplayer
Open
commission status
currently building
01
shipped work

Ten systems.
Built from scratch.

01

Data Saving System

Backend / DataStore
what it proves
+DataStoreService proficiency
+Backend programming skills
+Persistent player data management
+Auto-save and data recovery concepts
+Client-server communication
+Production-ready game infrastructure
technical skills demonstrated
Data serialization/deserialization Error handling and retries Session management Server authority Scalable data architecture
02

Threat & Aggro Management System

AI / Combat
what it proves
+Advanced AI programming
+Combat system design
+Dynamic decision-making logic
+Multiplayer target management
+RPG/MMO gameplay mechanics
technical skills demonstrated
Threat calculations Priority-based target selection State management Event-driven architecture NPC behavioral logic
03

Modular NPC AI Framework

AI / Architecture
what it proves
+Reusable system architecture
+Object-oriented programming principles
+AI state machine implementation
+Scalable NPC development
technical skills demonstrated
PathfindingService State machines Modular code organization AI behavior abstraction Performance optimization
04

Scalable Rebirth Framework

Simulator / Economy
what it proves
+Incremental/simulator game development
+Economy balancing
+Progression system design
+Long-term player retention mechanics
technical skills demonstrated
Stat multipliers Formula-based progression Data persistence integration Reward systems Config-driven architecture
05

Character Movement System

Movement / Controller
what it proves
+Player controller development
+Responsive gameplay programming
+Advanced character mechanics
+Custom movement implementation
technical skills demonstrated
State management Input handling Stamina systems Sprint/crouch/slide mechanics Client-server synchronization
06

Pet & Companion System

Simulator / Companions
what it proves
+Simulator game development experience
+Entity management
+Companion AI implementation
+Player progression systems
technical skills demonstrated
Follower behavior Formation logic Stat modifiers Equip/unequip systems Replication handling
07

Dynamic Quest Framework

RPG / Quests
what it proves
+RPG system development
+Objective tracking
+Player progression design
+Modular content architecture
technical skills demonstrated
Quest state management Reward distribution Event tracking Data persistence NPC interaction systems
08

Multiplayer Round Manager

Multiplayer / Rounds
what it proves
+Multiplayer game architecture
+Match flow management
+State-driven game design
+Competitive game development
technical skills demonstrated
Round state transitions Player synchronization Match lifecycle management Team handling Timer systems
09

Vehicle Framework

Physics / Vehicles
what it proves
+Physics-based programming
+Vehicle system development
+Real-time synchronization
+Interactive gameplay mechanics
technical skills demonstrated
Vehicle controls Physics constraints Speed and movement calculations Client-server networking UI integration
10

Server-Authoritative Shop & Inventory

Economy / Security
what it proves
+Secure multiplayer programming
+Economy system development
+Anti-exploit mindset
+Professional Roblox architecture
technical skills demonstrated
RemoteEvent validation Inventory management Purchasing systems Equip/unequip logic Server-side authority UI-system integration
02
technical areas

What I actually
know how to do.

AI
Boss & NPC Behavior
Custom aggro, pursuit, and attack-pattern loops. Behavior states that react to the player — not just a chase script.
C/S
Client–Server Split
RemoteEvents where the server owns all state. Clients send input only. No exploitable trust placed on the client.
DB
DataStore Systems
pcall-wrapped saves, PlayerRemoving auto-save, currency & upgrade schema, and safe data-loss prevention.
ECO
Game Economy Design
Prestige loops, upgrade scaling curves, rarity tables, offline earnings, and idle retention pacing from the ground up.
CBT
Combat & Hit Detection
Sphere overlap, raycasting, projectile physics, weapon tools, and server-side damage pipelines with cooldown gates.
MP
Multiplayer Architecture
Proximity interaction, real-time leaderboards, server-validated transfers, per-player state tracking.
SIM
Simulator Pipelines
Full incremental loop — spawn systems, collect radius, upgrade paths, dual prestige, zone gating, economy balance.
PHY
Physics & Animation
LinearVelocity, BodyVelocity knockback, tween chains, constraint rigs, and smooth HUD animation sequences.

Want a system
that actually holds up?

I take commissions for complex game systems — not asset builds. If you need an incremental economy, a multiplayer loop with real anti-exploit, or a boss fight with real AI, I can build it. Same-day response on Discord.

Discord
dariusmerchant
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Roblox Profile
dylangamerx34
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Before contacting me
1 My code is designed to scale and support future additions.
2 Payment: 50/50 before and after delivery.
3 Bugs caused by my work are fixed free for 2 weeks after delivery.
4 Expect consistent progress updates during development.